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Oct 26

MMAU-Pro: A Challenging and Comprehensive Benchmark for Holistic Evaluation of Audio General Intelligence

Audio comprehension-including speech, non-speech sounds, and music-is essential for achieving human-level intelligence. Consequently, AI agents must demonstrate holistic audio understanding to qualify as generally intelligent. However, evaluating auditory intelligence comprehensively remains challenging. To address this gap, we introduce MMAU-Pro, the most comprehensive and rigorously curated benchmark for assessing audio intelligence in AI systems. MMAU-Pro contains 5,305 instances, where each instance has one or more audios paired with human expert-generated question-answer pairs, spanning speech, sound, music, and their combinations. Unlike existing benchmarks, MMAU-Pro evaluates auditory intelligence across 49 unique skills and multiple complex dimensions, including long-form audio comprehension, spatial audio reasoning, multi-audio understanding, among others. All questions are meticulously designed to require deliberate multi-hop reasoning, including both multiple-choice and open-ended response formats. Importantly, audio data is sourced directly ``from the wild" rather than from existing datasets with known distributions. We evaluate 22 leading open-source and proprietary multimodal AI models, revealing significant limitations: even state-of-the-art models such as Gemini 2.5 Flash and Audio Flamingo 3 achieve only 59.2% and 51.7% accuracy, respectively, approaching random performance in multiple categories. Our extensive analysis highlights specific shortcomings and provides novel insights, offering actionable perspectives for the community to enhance future AI systems' progression toward audio general intelligence. The benchmark and code is available at https://sonalkum.github.io/mmau-pro.

  • 34 authors
·
Aug 19, 2025 2

Listen, Think, and Understand

The ability of artificial intelligence (AI) systems to perceive and comprehend audio signals is crucial for many applications. Although significant progress has been made in this area since the development of AudioSet, most existing models are designed to map audio inputs to pre-defined, discrete sound label sets. In contrast, humans possess the ability to not only classify sounds into coarse-grained categories, but also to listen to the details of the sounds, explain the reason for the predictions, think what the sound infers, and understand the scene and what action needs to be taken. Such capabilities beyond perception are not yet present in existing audio models. On the other hand, modern large language models (LLMs) exhibit emerging reasoning ability but they lack audio perception capabilities. Therefore, we ask the question: can we build an AI model that has both audio perception and a reasoning ability? In this paper, we propose a novel audio foundation model, called LTU (Listen, Think, and Understand). To train LTU, we created a new OpenAQA-5M dataset consisting of 1.9 million closed-ended and 3.7 million open-ended, diverse (audio, question, answer) tuples, and used an autoregressive training framework and a perception-to-understanding curriculum. LTU demonstrates strong performance and generalization ability on conventional audio tasks such as classification and captioning. Moreover, it exhibits remarkable reasoning and comprehension abilities in the audio domain. To the best of our knowledge, LTU is the first audio-enabled large language model that bridges audio perception with advanced reasoning.

  • 5 authors
·
May 18, 2023

SALMONN: Towards Generic Hearing Abilities for Large Language Models

Hearing is arguably an essential ability of artificial intelligence (AI) agents in the physical world, which refers to the perception and understanding of general auditory information consisting of at least three types of sounds: speech, audio events, and music. In this paper, we propose SALMONN, a speech audio language music open neural network, built by integrating a pre-trained text-based large language model (LLM) with speech and audio encoders into a single multimodal model. SALMONN enables the LLM to directly process and understand general audio inputs and achieve competitive performances on a number of speech and audio tasks used in training, such as automatic speech recognition and translation, auditory-information-based question answering, emotion recognition, speaker verification, and music and audio captioning etc. SALMONN also has a diverse set of emergent abilities unseen in the training, which includes but is not limited to speech translation to untrained languages, speech-based slot filling, spoken-query-based question answering, audio-based storytelling, and speech audio co-reasoning etc. The presence of the cross-modal emergent abilities is studied, and a novel few-shot activation tuning approach is proposed to activate such abilities of SALMONN. To our knowledge, SALMONN is the first model of its type and can be regarded as a step towards AI with generic hearing abilities. An interactive demo of SALMONN is available at \url{https://github.com/bytedance/SALMONN}, and the training code and model checkpoints will be released upon acceptance.

  • 9 authors
·
Oct 20, 2023 1

Acoustic Prompt Tuning: Empowering Large Language Models with Audition Capabilities

The auditory system plays a substantial role in shaping the overall human perceptual experience. While prevailing large language models (LLMs) and visual language models (VLMs) have shown their promise in solving a wide variety of vision and language understanding tasks, only a few of them can be generalised to the audio domain without compromising their domain-specific capacity. In this work, we introduce Acoustic Prompt Turning (APT), a new adapter extending LLMs and VLMs to the audio domain by soft prompting only. Specifically, APT applies an instruction-aware audio aligner to generate soft prompts, conditioned on both input text and sounds, as language model inputs. To mitigate the data scarcity in the audio domain, a multi-task learning strategy is proposed by formulating diverse audio tasks in a sequence-to-sequence manner. Moreover, we improve the framework of audio language model by using interleaved audio-text embeddings as the input sequence. This improved framework imposes zero constraints on the input format and thus is capable of tackling more understanding tasks, such as few-shot audio classification and audio reasoning. To further evaluate the reasoning ability of audio networks, we propose natural language audio reasoning (NLAR), a new task that analyses across two audio clips by comparison and summarization. Experiments show that APT-enhanced LLMs (namely APT-LLMs) achieve competitive results compared to the expert models (i.e., the networks trained on the targeted datasets) across various tasks. We finally demonstrate the APT's ability in extending frozen VLMs to the audio domain without finetuning, achieving promising results in the audio-visual question and answering task. Our code and model weights are released at https://github.com/JinhuaLiang/APT.

  • 6 authors
·
Nov 30, 2023

CompA: Addressing the Gap in Compositional Reasoning in Audio-Language Models

A fundamental characteristic of audio is its compositional nature. Audio-language models (ALMs) trained using a contrastive approach (e.g., CLAP) that learns a shared representation between audio and language modalities have improved performance in many downstream applications, including zero-shot audio classification, audio retrieval, etc. However, the ability of these models to effectively perform compositional reasoning remains largely unexplored and necessitates additional research. In this paper, we propose CompA, a collection of two expert-annotated benchmarks with a majority of real-world audio samples, to evaluate compositional reasoning in ALMs. Our proposed CompA-order evaluates how well an ALM understands the order or occurrence of acoustic events in audio, and CompA-attribute evaluates attribute binding of acoustic events. An instance from either benchmark consists of two audio-caption pairs, where both audios have the same acoustic events but with different compositions. An ALM is evaluated on how well it matches the right audio to the right caption. Using this benchmark, we first show that current ALMs perform only marginally better than random chance, thereby struggling with compositional reasoning. Next, we propose CompA-CLAP, where we fine-tune CLAP using a novel learning method to improve its compositional reasoning abilities. To train CompA-CLAP, we first propose improvements to contrastive training with composition-aware hard negatives, allowing for more focused training. Next, we propose a novel modular contrastive loss that helps the model learn fine-grained compositional understanding and overcomes the acute scarcity of openly available compositional audios. CompA-CLAP significantly improves over all our baseline models on the CompA benchmark, indicating its superior compositional reasoning capabilities.

  • 10 authors
·
Oct 12, 2023

Audio-Language Models for Audio-Centric Tasks: A survey

Audio-Language Models (ALMs), which are trained on audio-text data, focus on the processing, understanding, and reasoning of sounds. Unlike traditional supervised learning approaches learning from predefined labels, ALMs utilize natural language as a supervision signal, which is more suitable for describing complex real-world audio recordings. ALMs demonstrate strong zero-shot capabilities and can be flexibly adapted to diverse downstream tasks. These strengths not only enhance the accuracy and generalization of audio processing tasks but also promote the development of models that more closely resemble human auditory perception and comprehension. Recent advances in ALMs have positioned them at the forefront of computer audition research, inspiring a surge of efforts to advance ALM technologies. Despite rapid progress in the field of ALMs, there is still a notable lack of systematic surveys that comprehensively organize and analyze developments. In this paper, we present a comprehensive review of ALMs with a focus on general audio tasks, aiming to fill this gap by providing a structured and holistic overview of ALMs. Specifically, we cover: (1) the background of computer audition and audio-language models; (2) the foundational aspects of ALMs, including prevalent network architectures, training objectives, and evaluation methods; (3) foundational pre-training and audio-language pre-training approaches; (4) task-specific fine-tuning, multi-task tuning and agent systems for downstream applications; (5) datasets and benchmarks; and (6) current challenges and future directions. Our review provides a clear technical roadmap for researchers to understand the development and future trends of existing technologies, offering valuable references for implementation in real-world scenarios.

  • 5 authors
·
Jan 25, 2025

RAIL: Rethinking Auditory Intelligence in Large Audio-Language Models with a CHC-Grounded Benchmark

Humans process rich auditory environments through tightly integrated cognitive capabilities such as audio perception, audio reasoning, and memory. Despite recent progress in large audio-language models (LALMs) across speech understanding and multimodal audio reasoning, current evaluation paradigms remain largely task- or modality-centric, focusing on end performance while overlooking underlying auditory cognitive behaviours. This reveals a fundamental gap between how auditory cognition is understood in humans and how it is evaluated in LALMs, particularly in the lack of frameworks that operationalise cognitive principles beyond task-level metrics to systematically capture model behaviour. In this work, we introduce RAIL, a human-centric evaluation paradigm grounded in the Cattell-Horn-Carroll (CHC) cognitive framework. RAIL formalises auditory cognition into five core capabilities and develop them into structured evaluation tasks that probe how models process, retain, and integrate auditory information. We further construct a cognitively grounded benchmark with principled data curation and human-aligned evaluation protocols. Evaluating 26 state-of-the-art LALMs, we find that current models exhibit highly uneven performance across cognitive abilities. RAIL establishes a new evaluation paradigm that moves beyond task-centric benchmarking toward cognitively grounded assessment of auditory intelligence.

  • 13 authors
·
Jun 8

GAMA: A Large Audio-Language Model with Advanced Audio Understanding and Complex Reasoning Abilities

Perceiving and understanding non-speech sounds and non-verbal speech is essential to making decisions that help us interact with our surroundings. In this paper, we propose GAMA, a novel General-purpose Large Audio-Language Model (LALM) with Advanced Audio Understanding and Complex Reasoning Abilities. We build GAMA by integrating an LLM with multiple types of audio representations, including features from a custom Audio Q-Former, a multi-layer aggregator that aggregates features from multiple layers of an audio encoder. We fine-tune GAMA on a large-scale audio-language dataset, which augments it with audio understanding capabilities. Next, we propose CompA-R (Instruction-Tuning for Complex Audio Reasoning), a synthetically generated instruction-tuning (IT) dataset with instructions that require the model to perform complex reasoning on the input audio. We instruction-tune GAMA with CompA-R to endow it with complex reasoning abilities, where we further add a soft prompt as input with high-level semantic evidence by leveraging event tags of the input audio. Finally, we also propose CompA-R-test, a human-labeled evaluation dataset for evaluating the capabilities of LALMs on open-ended audio question-answering that requires complex reasoning. Through automated and expert human evaluations, we show that GAMA outperforms all other LALMs in literature on diverse audio understanding tasks by margins of 1%-84%. Further, GAMA IT-ed on CompA-R proves to be superior in its complex reasoning and instruction following capabilities.

  • 9 authors
·
Jun 17, 2024 1

Look Once to Hear: Target Speech Hearing with Noisy Examples

In crowded settings, the human brain can focus on speech from a target speaker, given prior knowledge of how they sound. We introduce a novel intelligent hearable system that achieves this capability, enabling target speech hearing to ignore all interfering speech and noise, but the target speaker. A naive approach is to require a clean speech example to enroll the target speaker. This is however not well aligned with the hearable application domain since obtaining a clean example is challenging in real world scenarios, creating a unique user interface problem. We present the first enrollment interface where the wearer looks at the target speaker for a few seconds to capture a single, short, highly noisy, binaural example of the target speaker. This noisy example is used for enrollment and subsequent speech extraction in the presence of interfering speakers and noise. Our system achieves a signal quality improvement of 7.01 dB using less than 5 seconds of noisy enrollment audio and can process 8 ms of audio chunks in 6.24 ms on an embedded CPU. Our user studies demonstrate generalization to real-world static and mobile speakers in previously unseen indoor and outdoor multipath environments. Finally, our enrollment interface for noisy examples does not cause performance degradation compared to clean examples, while being convenient and user-friendly. Taking a step back, this paper takes an important step towards enhancing the human auditory perception with artificial intelligence. We provide code and data at: https://github.com/vb000/LookOnceToHear.

  • 5 authors
·
May 10, 2024

AAD-LLM: Neural Attention-Driven Auditory Scene Understanding

Auditory foundation models, including auditory large language models (LLMs), process all sound inputs equally, independent of listener perception. However, human auditory perception is inherently selective: listeners focus on specific speakers while ignoring others in complex auditory scenes. Existing models do not incorporate this selectivity, limiting their ability to generate perception-aligned responses. To address this, we introduce Intention-Informed Auditory Scene Understanding (II-ASU) and present Auditory Attention-Driven LLM (AAD-LLM), a prototype system that integrates brain signals to infer listener attention. AAD-LLM extends an auditory LLM by incorporating intracranial electroencephalography (iEEG) recordings to decode which speaker a listener is attending to and refine responses accordingly. The model first predicts the attended speaker from neural activity, then conditions response generation on this inferred attentional state. We evaluate AAD-LLM on speaker description, speech transcription and extraction, and question answering in multitalker scenarios, with both objective and subjective ratings showing improved alignment with listener intention. By taking a first step toward intention-aware auditory AI, this work explores a new paradigm where listener perception informs machine listening, paving the way for future listener-centered auditory systems. Demo and code available: https://aad-llm.github.io.

  • 9 authors
·
Feb 23, 2025 3

PAL: Probing Audio Encoders via LLMs -- A Study of Information Transfer from Audio Encoders to LLMs

The integration of audio perception capabilities into Large Language Models (LLMs) has enabled significant advances in Audio-LLMs. Although application-focused developments, particularly in curating training data for specific capabilities e.g., audio reasoning, have progressed rapidly, the underlying mechanisms that govern efficient transfer of rich semantic representations from audio encoders to LLMs remain under-explored. We conceptualize effective audio-LLM interaction as the LLM's ability to proficiently probe the audio encoder representations to satisfy textual queries. This paper presents a systematic investigation on how architectural design choices can affect that. Beginning with a standard Pengi/LLaVA-style audio-LLM architecture, we propose and evaluate several modifications guided by hypotheses derived from mechanistic interpretability studies and LLM operational principles. Our experiments demonstrate that: (1) delaying audio integration until the LLM's initial layers establish textual context that enhances its ability to probe the audio representations for relevant information; (2) the LLM can proficiently probe audio representations exclusively through LLM layer's attention submodule, without requiring propagation to its Feed-Forward Network (FFN) submodule; (3) an efficiently integrated ensemble of diverse audio encoders provides richer, complementary representations, thereby broadening the LLM's capacity to probe a wider spectrum of audio information. All hypotheses are evaluated using an identical three-stage training curriculum on a dataset of 5.6 million audio-text pairs, ensuring controlled comparisons. Our final architecture, which incorporates all proposed modifications, achieves relative improvements from 10\% to 60\% over the baseline, validating our approach to optimizing cross-modal information transfer in audio-LLMs. Project page: https://ta012.github.io/PAL/

  • 7 authors
·
Jun 12, 2025

AudioGenie-Reasoner: A Training-Free Multi-Agent Framework for Coarse-to-Fine Audio Deep Reasoning

Audio deep reasoning is a challenging task that requires expert-level perception, multi-step logical inference, and the integration of contextual knowledge. However, existing models suffer from a gap between audio perception and reasoning abilities due to the lack of training data with explicit reasoning chains and the absence of mechanisms for active exploration and iterative refinement. To address these challenges, we propose AudioGenie-Reasoner (AGR), the first unified training-free multi-agent system that coordinates perception and reasoning over an evolving chain of textual evidence. Our key idea is a paradigm shift that transforms audio deep reasoning into complex text understanding task from a new perspective, thereby unlocking the full potential of large language models. Specifically, the design of AGR mimics the human coarse-to-fine cognitive process. It first transforms the input audio into a coarse text-based document. Then, we design a novel proactive iterative document refinement loop, featuring tool-augmented routes and specialized agents, to continuously search for missing information and augment the evidence chain in a coarse-to-fine manner until sufficient question-related information is gathered for making final predictions. Experimental results show that AGR achieves state-of-the-art (SOTA) performance over existing open-source audio deep reasoning models across various benchmarks. The code will be available at https://github.com/ryysayhi/AudioGenie-Reasoner.

  • 4 authors
·
Sep 21, 2025

Audio-DeepThinker: Progressive Reasoning-Aware Reinforcement Learning for High-Quality Chain-of-Thought Emergence in Audio Language Models

Large Audio-Language Models (LALMs) have made significant progress in audio understanding, yet they primarily operate as perception-and-answer systems without explicit reasoning processes. Existing methods for enhancing audio reasoning rely either on supervised chain-of-thought (CoT) fine-tuning, which is limited by training data quality, or on reinforcement learning (RL) with coarse rewards that do not directly evaluate reasoning quality. As a result, the generated reasoning chains often appear well-structured yet lack specific acoustic grounding. We propose Audio-DeepThinker, a framework built on two core ideas. First, we introduce a hybrid reasoning similarity reward that directly supervises the quality of generated reasoning chains by combining an LLM evaluator assessing logical path alignment, key step coverage, and analytical depth with an embedding similarity component enforcing semantic alignment with reference reasoning chains. Second, we propose a progressive two-stage curriculum that enables high-quality CoT reasoning to emerge through pure RL exploration, without any supervised reasoning fine-tuning, from an instruction-tuned model that possesses no prior chain-of-thought capability. Stage 1 trains on foundational audio QA with the hybrid reward to foster basic reasoning patterns, while Stage 2 shifts to acoustically challenging boundary cases with an LLM-only reward for greater reasoning diversity. Audio-DeepThinker achieves state-of-the-art results on MMAR (74.0%), MMAU-test-mini (78.5%), and MMSU (77.26%), winning 1st Place in the Interspeech 2026 Audio Reasoning Challenge (Single Model Track). Interpretability analyses further reveal that RL training primarily reshapes upper-layer MoE gating mechanisms and that reasoning tokens crystallize progressively in the upper transformer layers, offering mechanistic insights into how audio reasoning emerges through exploration.

  • 8 authors
·
Apr 19

MMAR: A Challenging Benchmark for Deep Reasoning in Speech, Audio, Music, and Their Mix

We introduce MMAR, a new benchmark designed to evaluate the deep reasoning capabilities of Audio-Language Models (ALMs) across massive multi-disciplinary tasks. MMAR comprises 1,000 meticulously curated audio-question-answer triplets, collected from real-world internet videos and refined through iterative error corrections and quality checks to ensure high quality. Unlike existing benchmarks that are limited to specific domains of sound, music, or speech, MMAR extends them to a broad spectrum of real-world audio scenarios, including mixed-modality combinations of sound, music, and speech. Each question in MMAR is hierarchically categorized across four reasoning layers: Signal, Perception, Semantic, and Cultural, with additional sub-categories within each layer to reflect task diversity and complexity. To further foster research in this area, we annotate every question with a Chain-of-Thought (CoT) rationale to promote future advancements in audio reasoning. Each item in the benchmark demands multi-step deep reasoning beyond surface-level understanding. Moreover, a part of the questions requires graduate-level perceptual and domain-specific knowledge, elevating the benchmark's difficulty and depth. We evaluate MMAR using a broad set of models, including Large Audio-Language Models (LALMs), Large Audio Reasoning Models (LARMs), Omni Language Models (OLMs), Large Language Models (LLMs), and Large Reasoning Models (LRMs), with audio caption inputs. The performance of these models on MMAR highlights the benchmark's challenging nature, and our analysis further reveals critical limitations of understanding and reasoning capabilities among current models. We hope MMAR will serve as a catalyst for future advances in this important but little-explored area.

  • 34 authors
·
May 19, 2025

PitchBench: Measuring Pitch Hearing in Audio-Language Models

Audio-language models (ALMs) are increasingly used in real-world applications that require understanding music, from music tutoring and transcription to captioning, recommendation systems, and music production. More broadly, they are becoming an important component of multimodal AI systems that must reason from sensory input rather than text alone. This makes reliable musical perception a critical prerequisite: if a model cannot accurately hear the structure of sound, it cannot be trusted to reason about, teach, transcribe, or act on audio in the real world. Yet existing benchmarks rarely assess one of the most fundamental musical abilities underlying such perception: pitch hearing. Current evaluations tend to probe pitch hearing only indirectly, through higher-level tasks and often in multiple-choice formats, leaving open how reliably ALMs identify fine-grained pitch across instruments, acoustic conditions, and response formats. We introduce PitchBench, an evaluation suite that systematically measures pitch hearing in ALMs. PitchBench comprises 28 experiments spanning absolute and relative pitch perception within sequences and chords, while varying loudness, note duration, sound source, time stretching, background noise, and other acoustic conditions. Tasks range from identifying individual pitches in isolation to tracking a melodic line within a four-part musical texture. Evaluating frontier ALMs, we find that pitch hearing remains highly unreliable: models perform consistently poorly across settings, with accuracy varying sharply by sound source, note duration, and notation format. Current ALMs do not yet possess stable pitch perception, even for controlled synthetic and instrumental stimuli. Alongside the benchmark, we release PitchBench as a Python package containing the evaluation data and data generation tools to support future work on pitch-aware audio-language modeling.

  • 5 authors
·
May 24

Beyond Accuracy: ARIA-Rubrics for Evaluating Audio Reasoning in Large Audio Language Models

Large Audio Language Models (LALMs) have shown strong performance on audio reasoning benchmarks, but accuracy alone cannot distinguish true reasoning from superficial pattern matching, often overestimating reasoning ability since high scores may result from guessing rather than genuine audio understanding. Evaluating the reasoning process itself is essential for improving LALMs' reasoning ability, yet remains challenging. Existing methods either rely on costly human annotation or opaque LLM-as-judge approaches, making them impractical, biased, and lacking transparency. Moreover, audio reasoning introduces unique challenges absent in text-based settings, perceptual hallucination and cross-modal alignment between audio understanding and textual inference, hence text-based evaluation frameworks cannot be directly applied. Therefore, we propose ARIA-Rubrics (Audio Reasoning Integrity Assessment), a lightweight, annotation-free gold reasoning chains, automatic and transparent framework comprising six complementary metrics that evaluate audio reasoning quality across perceptual grounding, reasoning coherence, and answer consistency. We use Chain-of-Thought prompting as an externalization mechanism to make the reasoning process observable. Experiments on 9 models across 2 benchmarks identify three reasoning modes of current LALMs with actionable directions for future development, with ARIA-Rubrics achieving high correlation with human judgments. The code is available at the Github Repository.

  • 7 authors
·
Sep 8

AURAL: Adaptive Latent Reasoning with Joint Chunk for Speech Language Models

Model intelligence and fast response jointly shape the quality of interaction with speech language models, yet remain difficult to achieve together. Explicit chain-of-thought (CoT) improves reasoning and audio understanding, but generating intermediate reasoning tokens delays responses. Describing fine-grained acoustic cues further lengthens CoT and increases latency. Latent reasoning can reduce this overhead, yet existing methods often trail CoT and remain limited by single-path supervision and reasoning budgets that do not adapt to problem difficulty. We introduce AURAL, which models a distribution over multiple plausible reasoning continuations in latent space and jointly predicts chunks of future states to reduce sequential forward passes and reasoning latency. To provide initial supervision for latent reasoning, we construct AuralReason-683K: 683K bilingual speech utterances (about 1,000 hours) with concise CoT for emotion recognition, empathetic dialogue, and general reasoning. AURAL-RL then explores beyond these traces, rewarding concise reasoning that yields high-quality answers and adapting reasoning effort to each problem. Across two backbones, AURAL-RL achieves performance comparable to CoT-RL, with larger gains over the respective supervised checkpoints on most metrics. Analysis further shows that harder questions elicit more latent reasoning steps. On Qwen2.5-Omni, it reduces time to the first answer token by 11.8x, from 1.22 to 0.10 s, versus 0.05 s for direct answering.

  • 15 authors
·
Sep 30

Reinforcement Learning with Evolving Rubrics as Rewards for Audio Reasoning

Audio reasoning is essential for machine understanding of the acoustic world. Reinforcement learning with verifiable rewards can elicit such reasoning, yet existing reward designs are complementary in their limitations: outcome-based rewards supervise only the final answer and let the model reach it without attending to the audio, whereas process-based rewards score the reasoning itself but rely on coarse, hand-crafted, and fixed criteria that neither adapt to each question nor stay grounded in the acoustic evidence. Moreover, questions differ in what they demand, with some hinging on perception and others on multi-step reasoning, and any static criterion weakens as the policy improves. Supervising the reasoning process with fine-grained, audio-grounded, and adaptive rewards is therefore crucial, yet challenging since such rewards are impractical to design by hand for every sample. To this end, we introduce AudioRubrics, a reinforcement learning framework that supervises audio reasoning with self-evolving, audio-grounded rubric rewards. AudioRubrics synthesizes per-sample rubrics from the raw waveform and, conditioned on the model's own rollouts, regenerates and reweights criteria per group, supplying a continuous learning signal that keeps targeting the current policy's weaknesses as static criteria saturate. Comprehensive evaluations across three audio reasoning benchmarks reveal that AudioRubrics substantially outperforms a wide range of open-source and training-based baselines. Furthermore, our analysis shows that the gains scale with the capability of the rubric generator and judge, and AudioRubrics converges to a stable reasoning length that avoids both degenerate collapse and unbounded growth. The improvement in audio perception further demonstrates the effectiveness of anchoring supervision in the acoustic evidence. Our project page is available at https://audiorubrics.github.io.

Step-Audio-R1.5 Technical Report

Recent advancements in large audio language models have extended Chain-of-Thought (CoT) reasoning into the auditory domain, enabling models to tackle increasingly complex acoustic and spoken tasks. To elicit and sustain these extended reasoning chains, the prevailing paradigm -- driven by the success of text-based reasoning models -- overwhelmingly relies on Reinforcement Learning with Verified Rewards (RLVR). However, as models are strictly optimized to distill rich, continuous auditory contexts into isolated, verifiable text labels, a fundamental question arises: are we fostering true audio intelligence, or merely reducing a continuous sensory medium into a discrete puzzle? We identify this as the "verifiable reward trap." While RLVR yields remarkable scores on standardized objective benchmarks, it systematically degrades the real-world conversational feel of audio models. By prioritizing isolated correctness over acoustic nuance, RLVR reduces dynamic interactions to mechanical "answering machines," severely compromising prosodic naturalness, emotional continuity, and user immersion, particularly in long-turn dialogues. To bridge the gap between mechanical objective verification and genuine sensory empathy, we introduce Step-Audio-R1.5, marking a paradigm shift toward Reinforcement Learning from Human Feedback (RLHF) in audio reasoning. Comprehensive evaluations demonstrate that Step-Audio-R1.5 not only maintains robust analytical reasoning but profoundly transforms the interactive experience, redefining the boundaries of deeply immersive long-turn spoken dialogue.

stepfun-ai StepFun
·
Apr 27 2

Audio Flamingo Next: Next-Generation Open Audio-Language Models for Speech, Sound, and Music

We present Audio Flamingo Next (AF-Next), the next-generation and most capable large audio-language model in the Audio Flamingo series, designed to advance understanding and reasoning over speech, environmental sounds and music. Compared to Audio Flamingo 3, AF-Next introduces: (i) a stronger foundational audio-language model that significantly improves accuracy across diverse audio understanding tasks; (ii) scalable strategies for constructing large-scale audio understanding and reasoning data beyond existing academic benchmarks; (iii) support for long and complex audio inputs up to 30 minutes; and (iv) Temporal Audio Chain-of-Thought, a new reasoning paradigm that explicitly grounds intermediate reasoning steps to timestamps in long audio, enabling fine-grained temporal alignment and improved interpretability. To enable these capabilities, we first conduct a systematic analysis of Audio Flamingo 3 to identify key gaps in audio understanding and reasoning. We then curate and scale new large-scale datasets totaling over 1 million hours to address these limitations and expand the existing AudioSkills-XL, LongAudio-XL, AF-Think and AF-Chat datasets. AF-Next is trained using a curriculum-based strategy spanning pre-training, mid-training and post-training stages. Extensive experiments across 20 audio understanding and reasoning benchmarks, including challenging long-audio tasks, show that AF-Next outperforms similarly sized open models by large margins and remains highly competitive with and sometimes surpasses, much larger open-weight and closed models. Beyond benchmark performance, AF-Next exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability. In addition to all data, code and methods, we open-source 3 variants of AF-Next, including AF-Next-Instruct, AF-Next-Think and AF-Next-Captioner.

nvidia NVIDIA
·
Apr 12 2

Assessment of a cost-effective headphone calibration procedure for soundscape evaluations

To increase the availability and adoption of the soundscape standard, a low-cost calibration procedure for reproduction of audio stimuli over headphones was proposed as part of the global ``Soundscape Attributes Translation Project'' (SATP) for validating ISO/TS~12913-2:2018 perceived affective quality (PAQ) attribute translations. A previous preliminary study revealed significant deviations from the intended equivalent continuous A-weighted sound pressure levels (L_{A,eq}) using the open-circuit voltage (OCV) calibration procedure. For a more holistic human-centric perspective, the OCV method is further investigated here in terms of psychoacoustic parameters, including relevant exceedance levels to account for temporal effects on the same 27 stimuli from the SATP. Moreover, a within-subjects experiment with 36 participants was conducted to examine the effects of OCV calibration on the PAQ attributes in ISO/TS~12913-2:2018. Bland-Altman analysis of the objective indicators revealed large biases in the OCV method across all weighted sound level and loudness indicators; and roughness indicators at 5{\%} and 10{\%} exceedance levels. Significant perceptual differences due to the OCV method were observed in about 20{\%} of the stimuli, which did not correspond clearly with the biased acoustic indicators. A cautioned interpretation of the objective and perceptual differences due to small and unpaired samples nevertheless provide grounds for further investigation.

  • 6 authors
·
Jul 24, 2022

Music Flamingo: Scaling Music Understanding in Audio Language Models

We introduce Music Flamingo, a novel large audio-language model designed to advance music (including song) understanding in foundational audio models. While audio-language research has progressed rapidly, music remains challenging due to its dynamic, layered, and information-dense nature. Progress has been further limited by the difficulty of scaling open audio understanding models, primarily because of the scarcity of high-quality music data and annotations. As a result, prior models are restricted to producing short, high-level captions, answering only surface-level questions, and showing limited generalization across diverse musical cultures. To address these challenges, we curate MF-Skills, a large-scale dataset labeled through a multi-stage pipeline that yields rich captions and question-answer pairs covering harmony, structure, timbre, lyrics, and cultural context. We fine-tune an enhanced Audio Flamingo 3 backbone on MF-Skills and further strengthen multiple skills relevant to music understanding. To improve the model's reasoning abilities, we introduce a post-training recipe: we first cold-start with MF-Think, a novel chain-of-thought dataset grounded in music theory, followed by GRPO-based reinforcement learning with custom rewards. Music Flamingo achieves state-of-the-art results across 10+ benchmarks for music understanding and reasoning, establishing itself as a generalist and musically intelligent audio-language model. Beyond strong empirical results, Music Flamingo sets a new standard for advanced music understanding by demonstrating how models can move from surface-level recognition toward layered, human-like perception of songs. We believe this work provides both a benchmark and a foundation for the community to build the next generation of models that engage with music as meaningfully as humans do.

nvidia NVIDIA
·
Nov 13, 2025 2

MERT: Acoustic Music Understanding Model with Large-Scale Self-supervised Training

Self-supervised learning (SSL) has recently emerged as a promising paradigm for training generalisable models on large-scale data in the fields of vision, text, and speech. Although SSL has been proven effective in speech and audio, its application to music audio has yet to be thoroughly explored. This is primarily due to the distinctive challenges associated with modelling musical knowledge, particularly its tonal and pitched characteristics of music. To address this research gap, we propose an acoustic Music undERstanding model with large-scale self-supervised Training (MERT), which incorporates teacher models to provide pseudo labels in the masked language modelling (MLM) style acoustic pre-training. In our exploration, we identified a superior combination of teacher models, which outperforms conventional speech and audio approaches in terms of performance. This combination includes an acoustic teacher based on Residual Vector Quantization - Variational AutoEncoder (RVQ-VAE) and a musical teacher based on the Constant-Q Transform (CQT). These teachers effectively guide our student model, a BERT-style transformer encoder, to better model music audio. In addition, we introduce an in-batch noise mixture augmentation to enhance the representation robustness. Furthermore, we explore a wide range of settings to overcome the instability in acoustic language model pre-training, which allows our designed paradigm to scale from 95M to 330M parameters. Experimental results indicate that our model can generalise and perform well on 14 music understanding tasks and attains state-of-the-art (SOTA) overall scores. The code and models are online: https://github.com/yizhilll/MERT.

  • 18 authors
·
May 31, 2023

STAR-Bench: Probing Deep Spatio-Temporal Reasoning as Audio 4D Intelligence

Despite rapid progress in Multi-modal Large Language Models and Large Audio-Language Models, existing audio benchmarks largely test semantics that can be recovered from text captions, masking deficits in fine-grained perceptual reasoning. We formalize audio 4D intelligence that is defined as reasoning over sound dynamics in time and 3D space, and introduce STAR-Bench to measure it. STAR-Bench combines a Foundational Acoustic Perception setting (six attributes under absolute and relative regimes) with a Holistic Spatio-Temporal Reasoning setting that includes segment reordering for continuous and discrete processes and spatial tasks spanning static localization, multi-source relations, and dynamic trajectories. Our data curation pipeline uses two methods to ensure high-quality samples. For foundational tasks, we use procedurally synthesized and physics-simulated audio. For holistic data, we follow a four-stage process that includes human annotation and final selection based on human performance. Unlike prior benchmarks where caption-only answering reduces accuracy slightly, STAR-Bench induces far larger drops (-31.5\% temporal, -35.2\% spatial), evidencing its focus on linguistically hard-to-describe cues. Evaluating 19 models reveals substantial gaps compared with humans and a capability hierarchy: closed-source models are bottlenecked by fine-grained perception, while open-source models lag across perception, knowledge, and reasoning. Our STAR-Bench provides critical insights and a clear path forward for developing future models with a more robust understanding of the physical world.

internlm Intern Large Models
·
Oct 28, 2025 1

Mellow: a small audio language model for reasoning

Multimodal Audio-Language Models (ALMs) can understand and reason over both audio and text. Typically, reasoning performance correlates with model size, with the best results achieved by models exceeding 8 billion parameters. However, no prior work has explored enabling small audio-language models to perform reasoning tasks, despite the potential applications for edge devices. To address this gap, we introduce Mellow, a small Audio-Language Model specifically designed for reasoning. Mellow achieves state-of-the-art performance among existing small audio-language models and surpasses several larger models in reasoning capabilities. For instance, Mellow scores 52.11 on MMAU, comparable to SoTA Qwen2 Audio (which scores 52.5) while using 50 times fewer parameters and being trained on 60 times less data (audio hrs). To train Mellow, we introduce ReasonAQA, a dataset designed to enhance audio-grounded reasoning in models. It consists of a mixture of existing datasets (30% of the data) and synthetically generated data (70%). The synthetic dataset is derived from audio captioning datasets, where Large Language Models (LLMs) generate detailed and multiple-choice questions focusing on audio events, objects, acoustic scenes, signal properties, semantics, and listener emotions. To evaluate Mellow's reasoning ability, we benchmark it on a diverse set of tasks, assessing on both in-distribution and out-of-distribution data, including audio understanding, deductive reasoning, and comparative reasoning. Finally, we conduct extensive ablation studies to explore the impact of projection layer choices, synthetic data generation methods, and language model pretraining on reasoning performance. Our training dataset, findings, and baseline pave the way for developing small ALMs capable of reasoning.

  • 4 authors
·
Mar 11, 2025

DeSTA2.5-Audio: Toward General-Purpose Large Audio Language Model with Self-Generated Cross-Modal Alignment

We introduce DeSTA2.5-Audio, a general-purpose Large Audio Language Model (LALM) designed for robust auditory perception and instruction-following, without requiring task-specific audio instruction-tuning. Recent LALMs typically augment Large Language Models (LLMs) with auditory capabilities by training on large-scale, manually curated or LLM-synthesized audio-instruction datasets. However, these approaches have often suffered from the catastrophic forgetting of the LLM's original language abilities. To address this, we revisit the data construction pipeline and propose DeSTA, a self-generated cross-modal alignment strategy in which the backbone LLM generates its own training targets. This approach preserves the LLM's native language proficiency while establishing effective audio-text alignment, thereby enabling zero-shot generalization without task-specific tuning. Using DeSTA, we construct DeSTA-AQA5M, a large-scale, task-agnostic dataset containing 5 million training samples derived from 7,000 hours of audio spanning 50 diverse datasets, including speech, environmental sounds, and music. DeSTA2.5-Audio achieves state-of-the-art or competitive performance across a wide range of audio-language benchmarks, including Dynamic-SUPERB, MMAU, SAKURA, Speech-IFEval, and VoiceBench. Comprehensive comparative studies demonstrate that our self-generated strategy outperforms widely adopted data construction and training strategies in both auditory perception and instruction-following capabilities. Our findings underscore the importance of carefully designed data construction in LALM development and offer practical insights for building robust, general-purpose LALMs.

  • 28 authors
·
Jul 3, 2025

Music FaderNets: Controllable Music Generation Based On High-Level Features via Low-Level Feature Modelling

High-level musical qualities (such as emotion) are often abstract, subjective, and hard to quantify. Given these difficulties, it is not easy to learn good feature representations with supervised learning techniques, either because of the insufficiency of labels, or the subjectiveness (and hence large variance) in human-annotated labels. In this paper, we present a framework that can learn high-level feature representations with a limited amount of data, by first modelling their corresponding quantifiable low-level attributes. We refer to our proposed framework as Music FaderNets, which is inspired by the fact that low-level attributes can be continuously manipulated by separate "sliding faders" through feature disentanglement and latent regularization techniques. High-level features are then inferred from the low-level representations through semi-supervised clustering using Gaussian Mixture Variational Autoencoders (GM-VAEs). Using arousal as an example of a high-level feature, we show that the "faders" of our model are disentangled and change linearly w.r.t. the modelled low-level attributes of the generated output music. Furthermore, we demonstrate that the model successfully learns the intrinsic relationship between arousal and its corresponding low-level attributes (rhythm and note density), with only 1% of the training set being labelled. Finally, using the learnt high-level feature representations, we explore the application of our framework in style transfer tasks across different arousal states. The effectiveness of this approach is verified through a subjective listening test.

  • 2 authors
·
Jul 29, 2020

A Domain-Knowledge-Inspired Music Embedding Space and a Novel Attention Mechanism for Symbolic Music Modeling

Following the success of the transformer architecture in the natural language domain, transformer-like architectures have been widely applied to the domain of symbolic music recently. Symbolic music and text, however, are two different modalities. Symbolic music contains multiple attributes, both absolute attributes (e.g., pitch) and relative attributes (e.g., pitch interval). These relative attributes shape human perception of musical motifs. These important relative attributes, however, are mostly ignored in existing symbolic music modeling methods with the main reason being the lack of a musically-meaningful embedding space where both the absolute and relative embeddings of the symbolic music tokens can be efficiently represented. In this paper, we propose the Fundamental Music Embedding (FME) for symbolic music based on a bias-adjusted sinusoidal encoding within which both the absolute and the relative attributes can be embedded and the fundamental musical properties (e.g., translational invariance) are explicitly preserved. Taking advantage of the proposed FME, we further propose a novel attention mechanism based on the relative index, pitch and onset embeddings (RIPO attention) such that the musical domain knowledge can be fully utilized for symbolic music modeling. Experiment results show that our proposed model: RIPO transformer which utilizes FME and RIPO attention outperforms the state-of-the-art transformers (i.e., music transformer, linear transformer) in a melody completion task. Moreover, using the RIPO transformer in a downstream music generation task, we notice that the notorious degeneration phenomenon no longer exists and the music generated by the RIPO transformer outperforms the music generated by state-of-the-art transformer models in both subjective and objective evaluations.

  • 3 authors
·
Dec 2, 2022

Supervised and Unsupervised Learning of Audio Representations for Music Understanding

In this work, we provide a broad comparative analysis of strategies for pre-training audio understanding models for several tasks in the music domain, including labelling of genre, era, origin, mood, instrumentation, key, pitch, vocal characteristics, tempo and sonority. Specifically, we explore how the domain of pre-training datasets (music or generic audio) and the pre-training methodology (supervised or unsupervised) affects the adequacy of the resulting audio embeddings for downstream tasks. We show that models trained via supervised learning on large-scale expert-annotated music datasets achieve state-of-the-art performance in a wide range of music labelling tasks, each with novel content and vocabularies. This can be done in an efficient manner with models containing less than 100 million parameters that require no fine-tuning or reparameterization for downstream tasks, making this approach practical for industry-scale audio catalogs. Within the class of unsupervised learning strategies, we show that the domain of the training dataset can significantly impact the performance of representations learned by the model. We find that restricting the domain of the pre-training dataset to music allows for training with smaller batch sizes while achieving state-of-the-art in unsupervised learning -- and in some cases, supervised learning -- for music understanding. We also corroborate that, while achieving state-of-the-art performance on many tasks, supervised learning can cause models to specialize to the supervised information provided, somewhat compromising a model's generality.

  • 5 authors
·
Oct 6, 2022

SAID: Semantic Acoustic Imaging Detector for Sound Event Localization and Detection

In daily life, people hear speech, footsteps, and music around them. We can often recognize these sounds and judge where they come from. Each sound source can be shown on a separate acoustic map, a rectangular image covering 360^{circ} horizontally and 180^{circ} vertically. The map shows the directions occupied by the source as a region and the sound energy within that region. A class label identifies the sound. Predicting these labeled acoustic maps from audio is called semantic acoustic imaging. Such maps could help robots perceive their surroundings and allow augmented reality displays to show sound regions and classes over the real world. Existing models can recognize sound classes and estimate a direction for each source. However, a direction alone does not describe the source region or its energy. Acoustic imaging must also distinguish sound sources in nearby directions, while the number of active sources and the regions they occupy can change over time. We therefore propose the Semantic Acoustic Imaging Detector (SAID), which predicts a separate labeled acoustic map for each active source from audio. First, we pretrain Audio2Sph, SAID's audio encoder, through sound energy estimation across directions without class labels. Then, we train the complete SAID model to predict source regions, energy, and classes together. We also develop a pipeline that generates simulated recordings for pretraining and supports fine-tuning on real recordings. On the official DCASE2026 Task 3 Track A evaluation set, our submitted system ranks first with 0.1080 macro-averaged mean average precision (Macro mAP) and 0.3962 Macro Pearson r. Demos and code are provided at https://github.com/IN03X/SAID.

  • 4 authors
·
Sep 24

Unifying Score and Performance for Fine-Grained Music Understanding in Audio-Language Models

Large audio language models (LALMs) have shown promising progress in broad music-understanding tasks such as tagging, retrieval, and captioning. Music understanding that requires finer hearing over both the content and how it is realized within a performance through dynamics, phrasing, articulation, time, and other performance techniques, however, remains at an earlier stage. Existing audio-language model (ALM) training pipelines typically rely on coarse, weakly grounded captions and therefore provide little support for learning these subtle nuances in music, limiting their ability to serve real-world applications in education or artistic practice. We therefore introduce MuNo-SP (Music Notation unifying Score and Performance), a text-based representation that jointly encodes score content and performance information. Building on MuNo-SP, we develop an automatic training-data generation pipeline that uses aligned scores and performances to produce long-form auditory analyses and musically informed question-answer pairs. We use this pipeline to construct MAESTROCaps, a classical piano dataset comprising 148 long-form performance analyses and 31,080 question-answer pairs derived from 148 aligned score-performance pairs. In a human evaluation, MuNo-SP analyses were preferred by majority vote over MIDI-only analyses for eight of nine excerpts. MuNo-SP also performed strongly on a benchmark of score-performance understanding, suggesting that integrating score and performance information enables more reliable and musically informative LALM supervision than a MIDI-only baseline.

  • 3 authors
·
Sep 8

Image Anything: Towards Reasoning-coherent and Training-free Multi-modal Image Generation

The multifaceted nature of human perception and comprehension indicates that, when we think, our body can naturally take any combination of senses, a.k.a., modalities and form a beautiful picture in our brain. For example, when we see a cattery and simultaneously perceive the cat's purring sound, our brain can construct a picture of a cat in the cattery. Intuitively, generative AI models should hold the versatility of humans and be capable of generating images from any combination of modalities efficiently and collaboratively. This paper presents ImgAny, a novel end-to-end multi-modal generative model that can mimic human reasoning and generate high-quality images. Our method serves as the first attempt in its capacity of efficiently and flexibly taking any combination of seven modalities, ranging from language, audio to vision modalities, including image, point cloud, thermal, depth, and event data. Our key idea is inspired by human-level cognitive processes and involves the integration and harmonization of multiple input modalities at both the entity and attribute levels without specific tuning across modalities. Accordingly, our method brings two novel training-free technical branches: 1) Entity Fusion Branch ensures the coherence between inputs and outputs. It extracts entity features from the multi-modal representations powered by our specially constructed entity knowledge graph; 2) Attribute Fusion Branch adeptly preserves and processes the attributes. It efficiently amalgamates distinct attributes from diverse input modalities via our proposed attribute knowledge graph. Lastly, the entity and attribute features are adaptively fused as the conditional inputs to the pre-trained Stable Diffusion model for image generation. Extensive experiments under diverse modality combinations demonstrate its exceptional capability for visual content creation.

  • 3 authors
·
Jan 31, 2024

A Survey of Large Audio Language Models: Generalization, Trustworthiness, and Outlook

The foundational capabilities established by Large Language Models (LLMs) have paved the way for Multimodal Large Language Models (MLLMs), within which Large Audio Language Models (LALMs) are essential for realizing universal auditory intelligence. Despite their remarkable performance, the escalation of LALMs' capabilities has significantly outpaced the development of systemic frameworks to ensure their trustworthiness. This survey provides a comprehensive investigation into the endogenous mechanisms of LALMs, detailing the architectural innovations and alignment algorithms that facilitate emergent reasoning. Specifically, we analyze how the transition to unified end-to-end frameworks and the integration of continuous acoustic signals inherently expand the attack surface. To rigorously evaluate the risks within these paradigms, we establish a comprehensive taxonomy of trustworthiness, categorizing critical vulnerabilities such as cross-modal jailbreaking, latent acoustic backdoors, and biometric privacy leakage. We review the state-of-the-art through six analytical pillars: hallucination, robustness, safety, privacy, fairness, and authentication. The profound imbalance between a mature offensive landscape and underdeveloped defenses further validates the critical trustworthiness gaps and multidimensional risks facing audio-centric intelligence. Finally, we propose a strategic roadmap advocating for "Defense-in-Depth" architectures, causal auditory world modeling, and intrinsic representation engineering to bridge the gap between empirical performance and intrinsically trustworthy audio intelligence. Our project has been uploaded to GitHub https://github.com/Kwwwww74/Awesome-Trustworthy-AudioLLMs.

Autonomous In-Situ Soundscape Augmentation via Joint Selection of Masker and Gain

The selection of maskers and playback gain levels in a soundscape augmentation system is crucial to its effectiveness in improving the overall acoustic comfort of a given environment. Traditionally, the selection of appropriate maskers and gain levels has been informed by expert opinion, which may not representative of the target population, or by listening tests, which can be time-consuming and labour-intensive. Furthermore, the resulting static choices of masker and gain are often inflexible to the dynamic nature of real-world soundscapes. In this work, we utilized a deep learning model to perform joint selection of the optimal masker and its gain level for a given soundscape. The proposed model was designed with highly modular building blocks, allowing for an optimized inference process that can quickly search through a large number of masker and gain combinations. In addition, we introduced the use of feature-domain soundscape augmentation conditioned on the digital gain level, eliminating the computationally expensive waveform-domain mixing process during inference time, as well as the tedious pre-calibration process required for new maskers. The proposed system was validated on a large-scale dataset of subjective responses to augmented soundscapes with more than 440 participants, ensuring the ability of the model to predict combined effect of the masker and its gain level on the perceptual pleasantness level.

  • 6 authors
·
Apr 29, 2022

In-the-wild Audio Spatialization with Flexible Text-guided Localization

To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural audio signals, they often lack the flexible and interactive control needed in complex multi-object user-interactive environments. To address this, we propose a Text-guided Audio Spatialization (TAS) framework that utilizes flexible text prompts and evaluates our model from unified generation and comprehension perspectives. Due to the limited availability of premium and large-scale stereo data, we construct the SpatialTAS dataset, which encompasses 376,000 simulated binaural audio samples to facilitate the training of our model. Our model learns binaural differences guided by 3D spatial location and relative position prompts, augmented by flipped-channel audio. It outperforms existing methods on both simulated and real-recorded datasets, demonstrating superior generalization and accuracy. Besides, we develop an assessment model based on Llama-3.1-8B, which evaluates the spatial semantic coherence between our generated binaural audio and text prompts through a spatial reasoning task. Results demonstrate that text prompts provide flexible and interactive control to generate binaural audio with excellent quality and semantic consistency in spatial locations. Dataset is available at https://github.com/Alice01010101/TASU

  • 5 authors
·
Jun 1, 2025

Music Discovery Dialogue Generation Using Human Intent Analysis and Large Language Models

A conversational music retrieval system can help users discover music that matches their preferences through dialogue. To achieve this, a conversational music retrieval system should seamlessly engage in multi-turn conversation by 1) understanding user queries and 2) responding with natural language and retrieved music. A straightforward solution would be a data-driven approach utilizing such conversation logs. However, few datasets are available for the research and are limited in terms of volume and quality. In this paper, we present a data generation framework for rich music discovery dialogue using a large language model (LLM) and user intents, system actions, and musical attributes. This is done by i) dialogue intent analysis using grounded theory, ii) generating attribute sequences via cascading database filtering, and iii) generating utterances using large language models. By applying this framework to the Million Song dataset, we create LP-MusicDialog, a Large Language Model based Pseudo Music Dialogue dataset, containing over 288k music conversations using more than 319k music items. Our evaluation shows that the synthetic dataset is competitive with an existing, small human dialogue dataset in terms of dialogue consistency, item relevance, and naturalness. Furthermore, using the dataset, we train a conversational music retrieval model and show promising results.

  • 5 authors
·
Nov 11, 2024

ADIFF: Explaining audio difference using natural language

Understanding and explaining differences between audio recordings is crucial for fields like audio forensics, quality assessment, and audio generation. This involves identifying and describing audio events, acoustic scenes, signal characteristics, and their emotional impact on listeners. This paper stands out as the first work to comprehensively study the task of explaining audio differences and then propose benchmark, baselines for the task. First, we present two new datasets for audio difference explanation derived from the AudioCaps and Clotho audio captioning datasets. Using Large Language Models (LLMs), we generate three levels of difference explanations: (1) concise descriptions of audio events and objects, (2) brief sentences about audio events, acoustic scenes, and signal properties, and (3) comprehensive explanations that include semantics and listener emotions. For the baseline, we use prefix tuning where audio embeddings from two audio files are used to prompt a frozen language model. Our empirical analysis and ablation studies reveal that the naive baseline struggles to distinguish perceptually similar sounds and generate detailed tier 3 explanations. To address these limitations, we propose ADIFF, which introduces a cross-projection module, position captioning, and a three-step training process to enhance the model's ability to produce detailed explanations. We evaluate our model using objective metrics and human evaluation and show our model enhancements lead to significant improvements in performance over naive baseline and SoTA Audio-Language Model (ALM) Qwen Audio. Lastly, we conduct multiple ablation studies to study the effects of cross-projection, language model parameters, position captioning, third stage fine-tuning, and present our findings. Our benchmarks, findings, and strong baseline pave the way for nuanced and human-like explanations of audio differences.

  • 4 authors
·
Feb 5, 2025

HPSU: A Benchmark for Human-Level Perception in Real-World Spoken Speech Understanding

Recent advances in Speech Large Language Models (Speech LLMs) have led to great progress in speech understanding tasks such as Automatic Speech Recognition (ASR) and Speech Emotion Recognition (SER). However, whether these models can achieve human-level auditory perception, particularly in terms of their ability to comprehend latent intentions and implicit emotions in real-world spoken language, remains underexplored. To this end, we introduce the Human-level Perception in Spoken Speech Understanding (HPSU), a new benchmark for fully evaluating the human-level perceptual and understanding capabilities of Speech LLMs. HPSU comprises over 20,000 expert-validated spoken language understanding samples in English and Chinese. It establishes a comprehensive evaluation framework by encompassing a spectrum of tasks, ranging from basic speaker attribute recognition to complex inference of latent intentions and implicit emotions. To address the issues of data scarcity and high cost of manual annotation in real-world scenarios, we developed a semi-automatic annotation process. This process fuses audio, textual, and visual information to enable precise speech understanding and labeling, thus enhancing both annotation efficiency and quality. We systematically evaluate various open-source and proprietary Speech LLMs. The results demonstrate that even top-performing models still fall considerably short of human capabilities in understanding genuine spoken interactions. Consequently, HPSU will be useful for guiding the development of Speech LLMs toward human-level perception and cognition.

  • 8 authors
·
Nov 28, 2025

FusionAudio-1.2M: Towards Fine-grained Audio Captioning with Multimodal Contextual Fusion

High-quality, large-scale audio captioning is crucial for advancing audio understanding, yet current automated methods often generate captions that lack fine-grained detail and contextual accuracy, primarily due to their reliance on limited unimodal or superficial multimodal information. Drawing inspiration from human auditory perception, which adeptly integrates cross-modal cues and performs sophisticated auditory scene analysis, we introduce a novel two-stage automated pipeline. This pipeline first employs specialized pretrained models to extract diverse contextual cues (e.g., speech, music, general sounds, and visual information from associated video). A large language model (LLM) then synthesizes these rich, multimodal inputs to generate detailed and context-aware audio captions. Key contributions of this work include: (1) the proposed scalable method for fine-grained audio caption generation; (2) FusionAudio, a new large-scale dataset comprising 1.2 million such detailed captions, combined with 6 million QA pairs; and (3) enhanced audio models developed using FusionAudio, specifically a CLAP-based audio encoder with superior audio-text alignment and instruction following. This paper paves the way for more nuanced and accurate automated understanding of complex audio environments. Code and data can be found in https://github.com/satsuki2486441738/FusionAudio.

  • 8 authors
·
Jun 1, 2025 2

Encoder-Side Neuron Identification and Amplification for Acoustic Perception in Large Audio-Language Models

Large audio-language models (LALMs) often underperform on fine-grained, non-semantic attributes of speech, such as a speaker's emotion, despite strong performance on speech content. Improving this without the cost of retraining calls for an effective inference-time intervention, yet most existing methods intervene only after the audio encoder and operate at a relatively coarse granularity. The encoder itself, where acoustic information is first extracted from the waveform, remains largely unexplored, especially at the level of individual neurons. We introduce IAAN, Identifying and Amplifying Acoustic Neurons, a training-free and label-free method that scores each feed-forward neuron in the audio encoder by contrasting its activation on the real waveform with that on a noise reference lacking the real audio's acoustic information. IAAN then amplifies a small set of the highest-scoring neurons at inference. Across ten non-semantic speech attributes, IAAN improves average accuracy by 25.7 points on Audio-Flamingo-3, 21.4 on Qwen2.5-Omni, and 9.7 on Kimi-Audio. It also improves a model already explicitly fine-tuned to prioritize acoustic evidence. In controlled comparisons, both the encoder locus and neuron-level selectivity prove necessary for this gain. Intervening after the encoder, at the decoding side or inside the language model, yields little to no improvement, or even deteriorates accuracy. The improvement also depends on which specific neurons are amplified, not merely on their number, confirming that IAAN's acoustic score succeeds in identifying the neurons that matter. These results show that a small, precisely targeted intervention inside the audio encoder is an effective and largely untapped way to strengthen the acoustic understanding of LALMs, opening a new direction for inference-time methods that improve acoustic perception through neuron-level access to the encoder.

  • 5 authors
·
Jul 12

AudioSpan: Spanning the Duration and Depth of Audio Comprehension

General audio comprehension now covers speech, sound, and music over durations from seconds to hours, driven by large audio-language models (LALMs) that are increasingly omni-modal. Yet the benchmarks that test them still rely on clips of seconds, where scores saturate and models converge; recent long-form efforts extend duration but evaluate long audio much as short clips are. We introduce AudioSpan, a benchmark that spans both duration and depth: it pairs audio from 10 minutes to over 2 hours with 3,240 questions across three cognitive levels, namely perception, understanding, and reasoning. Two paths supply the questions, differing in how question content is sourced and how ground truth is obtained. Native QA extracts questions from the audio's content, posing each as a multiple-choice item and an open-ended one graded by detailed rubrics. Anchor QA instead injects ground truth, planting acoustic anchors into the audio and building a perception-to-reasoning chain scored only to the first error. A fully automated pipeline constructs every item through structured captioning, QA generation, and adversarial critic feedback. Evaluating 12 LALMs on AudioSpan, we find the hard part comes before reasoning: distilling a few relevant facts from a long, redundant signal. This difficulty grows with audio length and falls hardest on perception, especially temporal grounding. AudioSpan is available at https://huggingface.co/datasets/holvan/AudioSpan.

  • 5 authors
·
Aug 25

Reinforcement Learning Outperforms Supervised Fine-Tuning: A Case Study on Audio Question Answering

Recently, reinforcement learning (RL) has been shown to greatly enhance the reasoning capabilities of large language models (LLMs), and RL-based approaches have been progressively applied to visual multimodal tasks. However, the audio modality has largely been overlooked in these developments. Thus, we conduct a series of RL explorations in audio understanding and reasoning, specifically focusing on the audio question answering (AQA) task. We leverage the group relative policy optimization (GRPO) algorithm to Qwen2-Audio-7B-Instruct, and our experiments demonstrated state-of-the-art performance on the MMAU Test-mini benchmark, achieving an accuracy rate of 64.5%. The main findings in this technical report are as follows: 1) The GRPO algorithm can be effectively applied to large audio language models (LALMs), even when the model has only 8.2B parameters; 2) With only 38k post-training samples, RL significantly outperforms supervised fine-tuning (SFT), indicating that RL-based approaches can be effective without large datasets; 3) The explicit reasoning process has not shown significant benefits for AQA tasks, and how to efficiently utilize deep thinking remains an open question for further research; 4) LALMs still lag far behind humans auditory-language reasoning, suggesting that the RL-based approaches warrant further exploration. Our project is available at https://github.com/xiaomi/r1-aqa and https://huggingface.co/mispeech/r1-aqa.

  • 6 authors
·
Mar 14, 2025

Hear2Act: Benchmarking When Prosody Should Change What an Assistant Does

Prosodic cues can convey task-relevant information that alters the trajectory and outcome of a task-oriented dialogue, even when the words themselves remain unchanged. Yet existing benchmarks typically evaluate prosodic perception, response appropriateness, and task-oriented dialogue in isolation, making it difficult to test whether prosodic evidence changes downstream decisions. We introduce Hear2Act, a unified evaluation protocol for text and spoken assistants with 480 persona-grounded scenarios, hidden user concerns, and objectively verifiable outcomes. For each scenario, we keep the task and user needs fixed while varying whether the same concern is conveyed explicitly in words or primarily through prosody, and evaluate decisions under transcript, audio, and concern-state access. Using Hear2Act, we evaluate two audio-capable LLMs. Under Prosody-mediated feedback, adding audio to the transcript changes the average optimal-solution rate only from 14.6% to 15.3%. In contrast, when models infer the concern status from audio, represent it in text, and use it for next-action selection, the rate rises to 39.6%, close to 40.7% with the ground-truth state. This contrast, however, largely disappears under Explicit lexical feedback, where the concern is verbally mentioned in the utterance. Together, these results show that prosody matters when lexical evidence is insufficient, and that audio-capable LLMs can recover information from speech but do not reliably carry it into action without an explicit intermediate representation.

  • 8 authors
·
Aug 20

Prosody leaks into the memories of words

The average predictability (aka informativity) of a word in context has been shown to condition word duration (Seyfarth, 2014). All else being equal, words that tend to occur in more predictable environments are shorter than words that tend to occur in less predictable environments. One account of the informativity effect on duration is that the acoustic details of probabilistic reduction are stored as part of a word's mental representation. Other research has argued that predictability effects are tied to prosodic structure in integral ways. With the aim of assessing a potential prosodic basis for informativity effects in speech production, this study extends past work in two directions; it investigated informativity effects in another large language, Mandarin Chinese, and broadened the study beyond word duration to additional acoustic dimensions, pitch and intensity, known to index prosodic prominence. The acoustic information of content words was extracted from a large telephone conversation speech corpus with over 400,000 tokens and 6,000 word types spoken by 1,655 individuals and analyzed for the effect of informativity using frequency statistics estimated from a 431 million word subtitle corpus. Results indicated that words with low informativity have shorter durations, replicating the effect found in English. In addition, informativity had significant effects on maximum pitch and intensity, two phonetic dimensions related to prosodic prominence. Extending this interpretation, these results suggest that predictability is closely linked to prosodic prominence, and that the lexical representation of a word includes phonetic details associated with its average prosodic prominence in discourse. In other words, the lexicon absorbs prosodic influences on speech production.

  • 2 authors
·
Dec 28, 2020

Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models

Recently, instruction-following audio-language models have received broad attention for audio interaction with humans. However, the absence of pre-trained audio models capable of handling diverse audio types and tasks has hindered progress in this field. Consequently, most existing works have only been able to support a limited range of interaction capabilities. In this paper, we develop the Qwen-Audio model and address this limitation by scaling up audio-language pre-training to cover over 30 tasks and various audio types, such as human speech, natural sounds, music, and songs, to facilitate universal audio understanding abilities. However, directly co-training all tasks and datasets can lead to interference issues, as the textual labels associated with different datasets exhibit considerable variations due to differences in task focus, language, granularity of annotation, and text structure. To overcome the one-to-many interference, we carefully design a multi-task training framework by conditioning on a sequence of hierarchical tags to the decoder for encouraging knowledge sharing and avoiding interference through shared and specified tags respectively. Remarkably, Qwen-Audio achieves impressive performance across diverse benchmark tasks without requiring any task-specific fine-tuning, surpassing its counterparts. Building upon the capabilities of Qwen-Audio, we further develop Qwen-Audio-Chat, which allows for input from various audios and text inputs, enabling multi-turn dialogues and supporting various audio-central scenarios.

  • 8 authors
·
Nov 14, 2023

Moonlight in Latent Space: Chirality and Structural Correspondence Between Beethoven's Op. 27 No. 2 and Machine Learning Mechanisms

We show that the three movements of Beethoven's "Moonlight Sonata" (Op. 27 No. 2) instantiate three distinct machine learning architectures -- not by analogy, but by structural correspondence. Through computational analysis of the score (entropy, Jensen-Shannon divergence, dissonance, hand distributional overlap, self-similarity matrices, temporal memory decay, and contextual pitch embeddings), we establish four counterintuitive findings: (1) perceived musical "temperature" is governed by throughput, not distributional width; (2) the lightest movement carries the highest dissonance; (3) the movements implement streaming, recurrent, and periodic positional encoding memory architectures; and (4) the same pitch class acquires different contextual identities across movements, analogous to contextual vs.static embeddings in NLP -- and unsupervised clustering recovers the tonal structure without music-theoretic input. We construct a reverse sonification (decoding analytical features back into MIDI) and quantify the chirality of the encode-decode cycle: what distributions preserve and sequential ordering destroys. Prompted by a listener's observation that the decoded piece sounds like "mirror isomers that can't be superimposed," the chirality measurement reveals reconstruction loss increasing monotonically with n-gram order. Bootstrap baselines and subsample checks confirm all movements carry sequential information above noise, though raw values are confounded by sample size. Cross-domain comparison shows natural language has higher chirality than music, reflecting stronger sequential constraints.

  • 2 authors
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Jun 11